By September , the game had sold over 4. Unlike the original, which uses tank controls and fixed camera angles, the remake features "over-the-shoulder" third-person shooter gameplay similar to Resident Evil 4. Additionally, the standard difficulty mode allows players to save as often as they would like inside safe rooms.
If the player chooses to play on "Hardcore" difficulty, players will be required to collect and use a finite number of "ink ribbons" to save the game's progress, much like in the original game.
As with the original game, the remake of Resident Evil 2 offers the option to play through the main campaign with one of two protagonists, the rookie cop Leon S. Kennedy or the college student Claire Redfield. Depending on the player's choice, the main story will be experienced with variations in subplots, accessible areas, and obtainable items.
Similar to the "Scenario B" feature of the original game, beating the main campaign for the first time unlocks the option to play through a "2nd Run" as the other protagonist. For example, the protagonist in 2nd Run will enter the police station from a different entrance and find several doors already unlocked by the protagonist from the first playthrough.
Completing 2nd Run is also required to experience the true ending of the main campaign. At a gas station outside town, rookie police officer Leon S. Kennedy meets college student Claire Redfield, who is looking for her brother Chris.
After being separated in Raccoon City, Leon and Claire agree to meet up at the Raccoon police department. The building is infested by zombies, and other monsters including the T, or "Tyrant", dispatched to hunt down and kill any survivors.
The creatures and various obstacles prevent Leon and Claire from actually reuniting as they are forced to find a way to escape Raccoon City. Claire scenario Claire learns Chris left on vacation and rescues young Sherry Birkin from a monster. He later calls Claire to trade a pendant dropped by Sherry in exchange for her. Sherry tries to escape on her own, but the monster returns and kills Irons.
Claire and Sherry are cornered by the Tyrant, who is killed by the monster stalking Sherry; as a result, their elevator crashes and knocks Claire out. She is awoken by Annette, Sherry's mother. Annette reveals the monster is William, her husband. The town's citizens are slowly recovering from the disastrous experiments conducted there. Little do they know that they are slowly being zombified by a skin rash that is spreading like wildfire across the town.
Resident Evil 2 called BioHazard 2 in Japan , introduces us to two new characters. Leon Scott Kennedy is a rookie cop who is just beginning his beat in Racoon City, and Elza Walker, daredevil motorcycle stunt racer and college student extraordinaire.
When the terror of the skin rash first reveals itself, the two find themselves in the police station, which you'd think would be the safest place in the city. When you have bloodsucking zombies on your trail, no place is completely safe from the threat of attack.
Droves upon droves of living undead make their way to the hub, hoping to turn the rookie cop and college student into a late-night snack. Add to the already menacing zombies a few of the experiments Umbrella had been working on that have freed themselves in the chaos that has fallen upon the city , and you have one major problem on your hands.
What you see on the following two pages are screens from a videotape of the game, so we can't yet comment on the gameplay or plot line just yet. But just looking at these screens tells you that this won't be a game to be taken lightly. Shinji Mikami. During the development of the first game, there were game-play features that were left out of the final game because of time constraints.
Now that Mikami-san has the time needed to develop the game in the way that he originally wanted, the game will have a lot more depth not that the first one didn't. It is unclear yet as to whether the game will let you explore areas other than just the police station, but you can bet since Capcom has said that the game will be bigger than the original, the possibility of travelling through adjacent buildings will be part of the adventure.
Capcom is looking to accurately translate the game from Japanese to English this time around. Simone Seydoux, Capcom's product marketing manager says. First, the bad news: This eagerly awaited sequel has been delayed again--until the first quarter of next year! The good news: It looks like Resident Evil 2 will be another violent, horrifying masterpiece that's well worth the wait, as these screens show. RE2 stays true to the pre-rendered background format of its predecessor, but story-wise, Jill and Chris are history as RE2 introduces two new characters: Elza, a university student, and Leon, a rookie cop.
This time the mayhem takes place in an overrun police precinct that's crawling with zombies, mutated dogs, and other monsters. Time to find some weapons and survive! RE2 will be a two-CD set, and, by the way, there's also a version of the first Resident Evil game in the works for the Saturn. The game that made the PlayStation such a viable game machine last year is back with another zombie-butt-kicking action-test. Resident Evil 2 is still in its early stages, but these early pics already have us drooling for more!
This time, the backdrop isn't limited to just a haunted mansion. Two months after the first RE ends, the whole freakin' town is infected by a strange skin disease that turns citizens into zombies. You play as either a rookie cop, Leon Kennedy, trying to get past fellow officers who are now zombies, or a college student, Elza Walker, who escapes the haunted town of Raccoon City and seeks refuge at the police station.
Unfortunately, most of the cops want to munch on more than donuts! Get ready to rock with more firepower, more body snackin', and a ton more gore than before. This is definitely going to be a Scary Larry kind of game! If you haven't heard of the Resident Evil series Biohazard in Japan , chances are you've been living in a cave for the last five years. Capcom's frighteningly popular "Survival Horror" series has sold more copies worldwide than any other PlayStation franchise aside from Final Fantasy , and now, thanks to some amazing programming by the folks at Angel Studios, the second game in the series is coming home to the Nintendo The N64 version of Resident Evil 2 is pretty much identical to the PlayStation Dual Shock edition, minus the Extreme Battle mode that was exclusive to that version of the game.
Never mind the fact that the game itself is excellent--it's also a technological miracle. Needless to say, the folks at Angel Studios deserve much praise for this astonishing feat. Additionally, RE2 for the N64 offers some minor tweaks and additions to the game that make it worth playing through again if you're a fan of the original. The game's creators have gone in and added 16 new "EX Files" eight for each quest which explain some of the more intricate details of the overall Resident Evil story.
There are even some bits that tie in with RE3 and Code: Veronica, which is very cool. Also, users can adjust the game's violence levels, and after finishing the game once, a randomizer will shuffle around certain items to alter the experience a bit.
One thing we didn't mention in the main review--it would've been nice if Capcom added a turn feature like the ones in RE3 and Dino Crisis. Once you've used it, it's hard to go back to the old way of turning around. Oh well. An amazing game nonetheless. Before I begin, let me make something clear to owners of the PS version of Resident Evil 2: Unless you're an RE superfreak like me , you probably don't need to bother with this one.
The differences are too subtle for anyone but hardcore RE fans to notice. However, if you ARE an RE nut, I highly recommend this baby, not only for the gooey nostalgic feeling it'll bring upon you, but because a now you can play it in hi-res, and more importantly b it's got a set of 16 new "EX Files" that reveal some interesting plot points that RE fans will die for. And if you're just a regular oP N64 owner who's never played RE2 before, go buy this right now.
It's one of the best adventure games or "Survival Horror," if you will of all time, anc it'll scare the living crap out of you more times than any low-budget "witch" movie could ever hope to. It's got a great story as well, and it's got lots of replay value since there are two quests Leon and Claire , which each differ depending on whose quest you take up first. The fact that Angel Studios pulled this off just amazes me. And the FMV quality isn't half bad!
The voices are a little tinny, though. How can anyone complain with all this? The N64 library needs a game like RE2, and you couldn't ask for a better port of the PlayStation mega-seller. Characters and backgrounds are ultra sharp. The sound effects are incredible. And even if the FMV is a little grainy, who cares--I'm just happy to see it all crammed into this N64 cart. The scattered extra documents are nothing special, but the game-play is as classic as ever. It's about time N64 owners got a taste of survival horror.
Nothing on the N64 is like it--it's a refreshingly unique and chillingly scary game that N64 owners will probably embrace seeing as how the system has too many cute and colorful "kiddie" games. This is an excellent translation of one of the PS' best games. If you want to experience engrossing survival horror, here's your chance.
If you're an N64 owner and never got to experience RE2, then this is the perfect time to. There's nothing missing here from the PlayStation version, including the full-motion video albeit grainy. Ingame graphics are especially nice-looking in hi res--better than the PS. There's a hint of slowdown when a lot of zombies are swarming around you, but nothing that detracts from gameplay. Too bad it couldn't have come out a little earlier.
As we revealed a couple of months back, Capcom is definitely releasing a Resident Evil game for the N More details have now come through -- development will be handled by American software house Angel Studios, and the game itself will be based on PlayStation Resident Evil Many people were sceptical about fitting a Resident Evil game onto a cartridge, but Angel Studios has developed some special compression software for the numerous detailed backgrounds for each scene.
The software works so well that N64 Resident Evil 2 may even be in hi-res! Exploding zombies in x resolution Resident Evil 2 is due for a Christmas release.
How the PlayStation's story-advancing movie scenes will be translated has yet to be decided, but the N64's instant loading should at last see the end of those annoying waits to open doors! Moaning zombies! Exploding heads!
Murderous genetic mutations! Bad acting! It can only be Capcom's Resident Evil 2 , and now, more than 18 months after it spewed blood over PlayStation owners, it makes the jump to the tombstone-like slab of an N64 cartridge. Since N64 owners have been denied a chance to witness the events of the first Resident Evil game. Resident Evil 2 has some extra files lying around the place that help fill in the history.
The overall villain of the whole series is the corrupt Umbrella corporation don't you love it when the Japanese just apply English words at random? The unfortunate side-effect of this is that almost every human that comes into contact with the virus turns into a flesh-eating zombie!
The first game focused on a pair of cops, Chris Redfield and Jill Valentine, who uncovered Umbrella's plot and had to battle way to safety through an army of zombies.
Now, the heroes are Leon Kennedy and Claire Redfield, a rookie cop having a miserable first day on the force and the sister of Chris paying him an unexpected visit respectively. It's up to them to escape from the zombie-filled environs of Racoon City more great Japlish and do what they can to stop the Umbrella conspiracy from opening wider.
For a long time, naysayers insisted that it would be impossible to transfer Resident Evil 2 to the N64, simply because of the size of the game - the PlayStation version came on two CDs, or a hulking Mbits in Nintendo terms - that's the equivalent of over carts the size of Super Mario 64! Yet the game is all here. Developer Angel Studios has taken a pint pot and managed to squeeze a supertanker into it.
Even with a massive 5i2Mbit cart to play with that's a whopping 64Mb, or the memory of a typical modern PC the footage has had to be massively compressed, which often results in graininess and major pixelisation, but it's still dear enough to show you all the gory, nasty details.
Resident Evil 2 is played out with polygon characters superimposed over pre-rendered backdrops. If you have an Expansion Pak, all the characters are in hi-res, but the backgrounds stay the same whatever mode you're in.
As for as we could tell, the N64 version of Resident Evil 2 is an exact translation of the PlayStation game, I with a couple of extra features added to I keep people on, their toes. The compression used to fit all of the backgrounds into the cart does give an odd Scooby Doo kind of look to things - all the polygonal characters and objects stand out a mile from the slightly blurry pre-rendered scenery.
On the plus side, it makes spotting objects easier. The biggest change in gameplay - and a most welcome one - is the addition of a proper analogue control system to the game. Although you can play with the PlayStation's d-pad move-rotate-move system if you want, the 'first person' actually nothing of the sort method is a lot better.
It does take a little practice to get used to it, because the system that the programmers have used to deal with changes in camera angles as you move about a room isn't always percent effective, but it's massively superior to the digital control once you get the hang of it. Dodging crowds of zombies is no longer the nightmare it was - now you just point the stick in the direction you want to run, and leg it! There are initially two ways to play the game.
At the start, you get to choose between controlling Leon or Claire. Leon's mission is slightly harder, because Claire is able to carry more items, and also has a lockpick that she can use to get extra first aid sprays out of locked cupboards. Their missions are also slightly different, the two meeting different people along the way. Capcom calls the Resident Evil games 'survival horror', which in practice means they're adventure games with a lot of fighting and the occasional shock moment.
If you're not expecting the latter, they really do make you jump - we can vouch for that! Helping the atmosphere enormously are the sound effects and music, which create an uneasy feeling that something horrible is about to happen. It's a technique that's been utilised in films for decades when directors want to get the audience shivering with anticipation for the next fright, and it works just as effectively on a videogame.
The adventure part of the game comes from the numerous puzzles that have to be cracked to open up new areas. If there's one area where Resident Evil 2 suffers, it's here - in a game where such effort has been put into making everything feel realistic and creating a suitably unnerving atmosphere, the realisation that the puzzles are as contrived and illogical as anything you'd find back in the days of text adventures on the ZX Spectrum is a bit disappointing.
Having to find hidden jewels and medals to unlock doors almost feels out of place. One moment you're blasting zombies in the face with a shotgun, the next you're poncing about pushing statues onto pressure pads. Fortunately, the game as a whole is strong enough to overcome this annoyance, and also the terrible acting in the plentiful cut-scenes.
Even so, one missed opportunity with this cartridge- based incarnation of the game was the chance to fix the long pauses in conversations as the PlayStation loaded in each piece of speech from CD.
It might have meant having to re-time the animation in the cut-scenes, but it would have avoided the inadvertently comic Pinteresque pauses when characters talk. Gore and horror are what the Resident Evil games built their reputations on, and N64 Resident Evil 2 lives up to the family motto of 'Goreus Maximus Splattus'. If you're a wuss, you can lower the level of violence within limits - firing a crossbow into somebody's stomach is hardly a caring act, even if the victim is already dead and change the colour of the blood to green, or even blue for that aristocratic feel.
Hey, they've got to do something now the House of Lords has been dumped. However, any normal person will instantly whack the violence level to full and the blood to the reddest of all reds so they can play the game as Its makers truly intended. Zombies are everywhere, but luckily they're neither smart nor quick on their feet.
They can take up to eight pistol shots to put down for good, though, so it's often to your advantage simply to dodge them and save ammo. Unfortunately, there are plenty of other enemies, and they're not as easy to get away from! The giant spiders lurking in the sewers are probably the most unpleasant monsters on the N64, and they're by no means the most deadly creatures you'll encounter.
This is a game that offers a lot of challenge. Even If you know exactly where everything is and can take out each monster with the minimum number of shots, completing the game will still take you over two hours. First-time players can expect to multiply that estimate by at least five, and can also expect to have their character tom to pieces and eaten at regular intervals.
Completing the game isn't enough, though - to get the 'good' ending you have to have already beaten game characters, and then play through it again - this time with the vital objects you need scattered throughout random locations! We didn't have time to find out if the two secret characters Hunk and Tofu are in the game, but since everything else made it across from the PlayStation we're pretty certain that they are.
That's a future Scorezone challenge sorted out, then! Resident Evil 2 is not just a great game, but also proof that the N64 can do the supposedly impossible when developers put their minds to it.
Fitting a two-CD game onto a single cart is an incredible achievement, and N64 Resident Evil 2 plays exactly the same as the PlayStation game - it even has a few extras. It's also a very welcome move away from the legions of character-led platform games that have recently been infesting the console, giving gamers the chance to play something a bit different. Given the choice of fighting cartoon crocodiles by bombarding them with fruit, or blowing the living dead clean in half with a bore and having their rotting torso keep crawling after you, there are plenty of people who would much rather do the latter.
Sure, there are some people who'll complain that the backgrounds aren't as sharp as they should be, or that the speech is rather tinny; but since it's a choice between either compressed audio and video or no game at all, that's a pointless argument. What you get with Resident Evil 2 is not only the best version to date of a fantastic game, but a new N64 title with enormous longevity, vast challenge and enough brain-exploding gore to choke Jason Vorhees. So it's a PlayStation port, and a fairly old one at that.
So what? It's also an absolute must-have game. If you're old enough to buy it, buy it. If you're not, get someone else to buy it for you and 'assure' them you'll play it with the gore turned off. What better way could there be to start a new century than with gored and blood-soaked ultra-violence?
When Capcom revealed that they'd decided to join Nintendo party, we were pleased. When they told that their first game on the N64 would be a Tetris game starting Mickey Mouse, we were a little disappointed. It was a bit like booking David Bowie to play at your birthday party, only to be disappointed by him performing only his 'fantastic' new material. Have Capcom managed to puli it off? Read on to find out….
Until Leon takes the train to the Umbrella Organisation's secret laboratory, the Raccoon City Police Station is where much of Resi 2 takes place, with new areas of the cop shop opening up as you solve puzzles and find keys - think of it as a smaller, zombie-infested, indoor version of Zelda 's Hyrule Field if you like.
At first the number of cryptic messages, hidden jewels and keys in the police department seems to stretch credibility - but a twist in the tale late in the game reveals that the officers of Raccoon City aren't quite as innocent as they seem Resident Evil 2 utilises the expansion pak, and to stunning effect.
With enhanced visuals, the real time 3D of Leon and his zombie friends is virtually indistinguishable from the incredible pre-rendered backgrounds, and moves slickly at all times. In high-res. Only half of Rea 2's puzzles consist of finding keys - you'll also need to track down bigger and better guns if you're hoping to stay alive. A zombie will only succumb after approximately 25 stabs with the knife, so it's imperative never to run out of ammo for your guns.
With at least three shots needed to take down the weakest of zombies, the pistol is pitifully poor. This noisy beauty is able to knock down several of the undead with one shot, and it's the only option against the crawling, head-eating Lickers.
This is more like it. When you bump into Resi 2's bosses, or a giant acid-spitting spider, the booming Magnum is the weapon of choice. The range of blood-sucking bad guys in Resi 2 is surprisingly small, but they're a horrifying bunch, and have a habit of bumping into you just as you sprint around a blind comer. The default shambling zombies are bad, the advanced, 'naked' version is worse, and the 'Look mum no legs! Honourable mentions also to the man-sized tarantulas, the mutant leaping dogs, and the giant moth near the end of the game, which sadly can't be killed by putting a lightbulb nearby and waiting for it to bum its own wings off.
The first words that you see as the Resident Evil 2 cart starts up are "This game contains excessive violence and gore". And it isn't joking. We can't find a more appropriate phrase to describe a young man's body splitting in half from neck to waist and a blood-drenched insect crawling out of his ravaged intestines and scuttling away into the sewers, than 'excessively gory'.
Capcom's Resident Evil series has been serving up this unique brand of stomach-churning magic on the PlayStation for several years. The first game - which we'll never see on the N64 - featured a crack police squad being bumped off one by one as they explored a zombie-filled mansion. This sequel, arriving on Nintendo two years after its first appearance on Sony's grey box, stars another policeman, another giant building Raccoon City police station , and another batch of the moaning, shambling undead.
Sophisticated effects, reflections, shooting and a new-looking surrounding world. Walk through spooky corridors, solve puzzles, pick up ammo or items as you fight to survive among the monsters.
As in the original game, gamers will explore locations and kill opponents while completing tasks along the way. When shooting at monsters, you will leave realistic trails that give a full sense of the power of the weapon. The main tasks of the characters are to survive and find Claire's brother.
The gameplay contains an excellent frightening atmosphere created by high-quality soundtrack, hordes of monsters and many dark locations. The site administration is not responsible for the content of the materials on the resource.
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