First is in DiskDup format. The second is in Apple's Disk Image format. Both were captured using DiskDup Pro 1. The imaging completed successfully with one bad sector detected. The disk images boot in Mini vMac, but the copy protection prevents you from playing the game. The bad sector is I examined this sector using Copy ][ Mac 7. The only interesting thing I could see was a single failed checksum.
Its contents can be viewed using the Applesauce client software. Future emulators will also be able to make use of this image.
The game description below was taken from the Wikipedia article. It is the sequel to the game, Hacker. It was released for several platforms of the home computer era.
As with the first game, it was designed by Steve Cartwright. Hacker II is notably more difficult and involved than the first game. All cables and connectors terminate in special adaptors that interface with the target site terminals. Up to 38 channels are provided. Bias and phasing mismatches are automatically compensated for. A sync signal from the MFSM control microprocessor is included with every VTR output to allow for precise synchronization with the target system's timing devices.
These are used for ancillary bugging purposes. The target site's digital traffic is routed through these connectors. In addition, serial-to-parallel probes, signature analyzers, serial interface probes, trace modules, remote control devices, etc. Initial turn-on procedures, basic programming rules, and operating modes are discussed, respectively. Uplinks are possible only when originated from central computer control to offsite terminals. On microcomputers configured with a standard joystick the cursor is positioned with the control column, and the desired pushbutton is activated by pressing the joystick switch typically 1.
On microcomputers configured with a mouse the cursor is positioned by moving the mouse, and the desired pushbutton is activated by pressing the switch on top of the mouse once. When a pushbutton has been pressed, the finger of the cursor changes to a down position, and the lettering on the button is highlighted with color to indicate the active status.
Depending on the pushbutton pressed and the function in operation the highlight may be momentary, it may continue as long as the button is held down, or it may stay on until the pushbutton is pressed a second time. The channel indicator for the next display in a left-to-right, top-to-bottom order will immediately flash. To do this, perform the following procedure: 1.
In the MON mode, and operator may view a site's internal monitoring system. In CAM mode, the operator may also view individual cameras independent of it's monitoring system. The VTR mode allows for playback and analysis of all the site's recorded activities. The BYP mode enables an operator to intercept an internal monitoring system and substitute its current channel with a taped image corresponding to the same channel.
Finally, the TGS and MRU modes provide information concerning the relative displacement and disposition of hostile counterintelligence forces, and allows command and control over friendly intelligence elements. Successful use of the MFSM, therefore, depends on the ability of the operator to manipulate all the resources available to carry out the desired mission.
To gain access to internal security monitors, preform the following procedure. Select the desired display monitor on the MFSM. Press the MON pushbutton 3. The default monitor circuit is "A". To change the current monitor, press the MON pushbutton again 5. Verify that the monitor status display indicates the alternate monitor circuit.
Individual surveillance cameras at the site can be isolated for viewing. To view a separate camera, the appropriate channel for that camera must be activated. Perform the following procedure: 1. Select the desired display monitor on the MFSM 2. Press the CAM pushbutton 3. Verify that the monitor status display indicates "LIVE" 4. Recording is continuously automatic, so there are no provisions for "recording" an independent event, as with a standard VTR.
When a channel is set for display, the taped material is transferred from a special buffer. See Section 3 for an explanation of pushbutton functions associated with the VTR. The sync signal that is recorded with the original image is automatically shown during playback. That signal is present on the bottom part of the screen as numbers that correspond to the minute and second of a one hour period.
A speeded image of the recorded material will be shown, along with sync numbers at the bottom. To perform a monitor bypass, do the following: 1. If necessary, advance or rewind the VTR until the time sync values match those shown on a real-time display.
Press BYP to bypass the surveillance camera with tape. Discovery by the guards must be avoided at all costs because once alerted, they will call in a huge machine that resembles a large plate hung from what looks like a metal frame on wheels. This machine pursues the player's defenseless robot and attempt to crush it with the plate.
The player can try to avoid the drone, although it is relentless in its pursuit and is much faster than the player's robot. If all the player's robots are destroyed, the game is over. Things that can set off the alarms include being seen by the patrolling guard who has constant line of sight in the corridors, having one of the cameras see the robot, incorrectly disabling the vault security or failing to sync a bypassed camera feed with actual time giving evidence there is tampering going on.
The game also featured escalating problems as part of the player's interface begins to fail, the in-game map starts to lose progress of the player's robot, monitored security cameras, the guard and eventually the map itself as the player defeated the system, eventually to get into the vault the player may well be forced to control the robot blindly relying on maps that should have been made by the player.
There are no saves available in the game, as in the first title. The magazine stated that it had "some of the most exciting and harrowing scenarios you'll find in a computer game" and advised, "I do not recommend it to anyone with a weak heart". An engrossing and challenging espionage game".
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